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SteamVR Input Unreal Plugin - Documentation at: https://github.com/ValveSoftware/steamvr_unreal_plugin/wiki Sample project (UE4.15-4.23): https://github.com/ValveSoftware/steamvr_unreal_plugi...

Results 21 steamvr_unreal_plugin issues
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TLDR: @1runeberg if you could please provide any insight on what is a possible reason for the plugin not looking for SteamVRBindings manifest file? Assuming that the files are in...

Here is my VS2022 version: Microsoft Visual Studio Professional 2022 (64-bit) - Current version 17.7.3 The previous code for this line likely had a bug and missed the following part....

I get this error when I try to play my unreal packaged build with my oculus in SteamVR How can I fix this I am using unreal engine 5 I...

Version 5.0 No marketplace Plugin has been installed, Fresh installation of UE5 from epic launcher. These nodes in particular: ![image](https://user-images.githubusercontent.com/64527965/166170506-a1dab6b8-2cc2-4902-a8e1-d6a6f6e4992c.png) When being accessed by FObjectFinder, the nodes disappear (On editor...

bug

Hi When I package a project for W10, even the plain VR template, the controller input buttons don't seem to work (at least Valve Index's) Everything works fine in VR...

Engine Dependent Enhancement

I'm stumped. I'm having strange input issues that seem related to SteamVR input. All of the inputs work except the Grip input (assigned to the Vive MC triggers). However I'm...

good first issue

I'm developing a VR game with Unreal 4.26 using a Valve Index on my development machine and everything works great. However, if I create a build and test it on...

**FEATURE REQUEST - FILTER INPUT FOR TREADMILL** In the SteamVR Plugin for Unity, you can select input sources when reading inputs. This way you can, for example, make an input...

enhancement
internal investigation

Hi @1runeberg - I removed the haptic feedback, and the game no longer crashes. But the strange is that I can't track the position of my hand(No tracking), but I...

internal investigation

I'm using a complex action binding with many different actions mappings and multiple keys for each to support various controllers. All controls are also duplicated for both hands to allow...

Engine Dependent Enhancement