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Able to pre-export scene using c++ or button during runtime

Open mojoyup1528 opened this issue 6 years ago • 2 comments

Am I able to export a scene from steam audio plugin using c++ code to reference and execute it from another script via a runtime button?

I want to be able to manipulate objects in runtime and use a button to update the scene for audio rendering. I know dynamic objects can be used, but I read they cannot be transform manipulated other than coordinates. I need the ability to scale and all that.

Thank you if you can help :)

mojoyup1528 avatar Aug 01 '19 04:08 mojoyup1528

Yes please do this

On Thu, Aug 1, 2019 at 12:54 AM Jason Evans [email protected] wrote:

Am I able to export a scene from steam audio plugin using c++ code to reference and execute it from another script via a runtime button?

I want to be able to manipulate objects in runtime and use a button to update the scene for audio rendering. I know dynamic objects can be used, but I read they cannot be transform manipulated other than coordinates. I need the ability to scale and all that.

Thank you if you can help :)

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amaribrahim avatar Aug 01 '19 11:08 amaribrahim