Steam Audio w/ FMOD Low-Level API & Unity
Good afternoon,
I would like to use Unity and FMOD to create a DJ Mixer and turntables. I need to load many different audio files that change at runtime (Firelight recommends their Low-Level API). I might be able to do this is using the FSBank API to generate sound banks without using FMOD Studio.
However, without using FMOD Studio, I have to figure out how I can integrate Steam Audio and the FMOD Low-Level API for Unity, which I access through:
var lowlevelSystem = FMODUnity.RuntimeManager.LowlevelSystem;
uint version;
lowlevelSystem.getVersion( out version );
I can play a track using the FMOD Low-Level API in Unity but directly calling lowlevelSystem.createSound() and lowlevelSystem.playSound() bypasses Steam Audio (obviously).
Would you mind giving your recommended approach to make sure I route the audio correctly?
Lastly, I will need to add speaker placement (one sound propagating to many speaker locations). Will this be possible if I use Steam Audio combined with FMOD? (Please forgive me for resurrecting an old question that I asked here (I figured I should change my approach to the problem): https://github.com/ValveSoftware/steam-audio/issues/52)
Thank you very much,
David
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