source-sdk-2013
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env_explosion sparks only appear underwater (opposite intended)
In the 2013 SDK, line 354 clearly states:
// Only do these effects if we're not submerged
Followed by the line if ( UTIL_PointContents( GetAbsOrigin() ) & CONTENTS_WATER ) which checks if the entity is in water, instead of out. I don't think I need to say how to fix it.