Vulkan layered images
Would it be possible to extend the API for vulkan with a slice for the VulkanTexture_t or (even better) submit an ImageView?
This would be great for our project since we use instanced rendering via setting the layer in a GS and currently need to copy every frame to a non-layered image in vulkan before submission.
Or did i simply miss something?
cheers
I would like also to see an option added for the texture layer, since this is how Vulkan performs one-pass stereo rendering.
The API for this exists since 3a010f0f668d8de59fcba75b14e08a6a08ec68a0.
However, trying to use it seems to throw validation errors due to internal barriers being set up wrong. #1591
I'm curious to hear results from anyone else who has tried using this.