[CS 1.6 Hit Registration Broken on Modern Hardware – Tried All Fixes]
I'm having serious issues with hit registration and overall feel in CS 1.6. Even when I aim at the enemy's head, they often don’t die, and the game feels weird and not smooth, even at low ping.
Yet I watch Fastcup highlights on YouTube, and players there seem to just click and instantly kill — like their aim and bullets are laser-accurate. I can’t understand how they get that level of accuracy, while mine feels completely off.
Friends with weaker hardware have better hitreg and aim consistency
Is this a known issue with cpu and gpu?
Are Fastcup players doing something hidden to fix this?
Any working config, wrapper, or method that makes hitreg feel like what we see in Fastcup YouTube videos?
i have i5 12400f and rtx 3080 im using legacy build
Please help — I’ve tried everything
Here are some basic settings.
Netcode
cl_cmdbackup "1" cl_cmdrate "200" cl_lc "1" cl_lw "1" cl_nosmooth "1" cl_smoothtime "0" cl_updaterate "102" cl_vsmoothing "0" ex_interp "0.03" fakelag "0" fakeloss "0" rate "65536" sys_ticrate "1000"
Mouse
cl_mousegrab "0" hud_capturemouse "0" m_customaccel "0" m_customaccel_exponent "0" m_customaccel_max "0" m_customaccel_scale "0" m_filter "0" m_mousethread_sleep "0" m_pitch "0.025" m_rawinput "1" m_yaw "0.025"
You may need to adjust sensitivity after changing yaw/pitch.
fps_override "1" gl_vsync "0"
Find your monitors native refresh rate and set fps_max to a multiple of that number times 1.01 (and then subtract 0.5).
So for 100hz,
100x2 = 200 200x1.01 = 202 202-0.5 = 201.5
fps_max = "201.5" or "302.5" (for a 3x multiplier)
Keep fps_max under 333.333fps, many servers will lock or slow movement above that (and sometimes lower) because in older versions the game physics were tied to fps.
I just wanted to say that you're not alone or crazy, and this isn't a feel thing. I have noticed it as well and even posted an issue a few years ago that I closed because, well, this is a 25 year old game and it won't be fixed. You can check it here https://github.com/ValveSoftware/halflife/issues/3098
Some people do have better hitreg than others, but I think it is all broken in any relatively modern PC. Even back in 2014 I've had this issue with whatever was current back then, so I can only imagine it has gotten worse over the years.
In my research, everything is involved. Processors, GPUs, motherboards, sound, modern OS, even ISP and network tech/infraestructure.
The best experience I've been able to replicate is using Windows 7 and a very old version from 2009 (the 4554 build). Hitreg isn't so broken and the game feels really smooth.
Right now I could only advice you to check all your drivers are up to date, specially the chipset drivers which are often overlooked. But yeah, the game is a mess in any modern PC and it has been for the last decade or so.
@exegg
Network Optimizer (works on Vista through Win11) moves networking to the CPU https://forum.war2.ru/index.php?action=dlattach;topic=7308.0;attach=4707
Disable C-States, keeps your CPU cores at C0 (fully active) https://forum.war2.ru/index.php?action=dlattach;topic=2041.0;attach=4740
Enable C-States, default behavior https://forum.war2.ru/index.php?action=dlattach;topic=2041.0;attach=4741
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