[Linux] [CS 1.6] Sniper zoom crosshair behaves like "Screen Edges"
When using AWP while zooming my crosshair keeps stopping even though I'm moving a mouse. I can best describe the behavior as screen edges where there is like some amount of units I have to travel with my mouse to move the crosshair at some points. And this is all the time while playing with it.
Here is the qconsole.log. I started a new game and bought AWP. It happens only when moving the mouse slowly.
Additional system information:
Operating System: Arch Linux KDE Plasma Version: 6.1.4 KDE Frameworks Version: 6.5.0 Qt Version: 6.7.2 Kernel Version: 6.10.7-arch1-1 (64-bit) Graphics Platform: Wayland Processors: 16 × AMD Ryzen 7 3700X 8-Core Processor Memory: 15.5 GiB of RAM Graphics Processor: AMD Radeon RX 580 Series Product Name: X570 Pro4
If anything else is needed, please ask for it and I will do my best to provide.
i have a similar issue in base Half-Life
when my fov is very low (single digits), moving the crosshair to the left is stuttery, and if the mouse is moved slowly enough, the crosshair doesn't move to the left at all. if i move the mouse side to side, slowly, in equal amounts, the crosshair consistently ratchets to the right, even though the mouse isn't moving any further to the right.
possibly an internal rounding issue? the problem doesn't happen for up/down
does not matter if m_rawinput is 1 or 0, the issue is the same
with normal fov's, this issue isn't visible, but i think it may still be happening a small amount that we don't notice, which bugs me
I think we have the same issue for me as well up and down don't have this issue and it consistently occurring on double zoom while it doesn't seem to be present on single zoom in last few weeks.
Although I did change my GPU since posting but doubt that is related.