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[CS;CZ] Model textures get warped further away

Open HLRaven opened this issue 2 years ago • 12 comments

image (Schoolgirl.mdl very obvious texture corruption) I noticed that in CS:CZ and Deleted Scenes models seem to warp around with their textures the more you walk away from the model, most noticable is the civilians in CSCZDS, but it does happen on the normal playermodels aswell but very subtle.

image

Is this a model issue or a shader issue? (urban, gsg9, gign, spetsnaz subtle texture corruption on the back of their helmets)

HLRaven avatar Dec 02 '23 00:12 HLRaven

It seems to me that this is happening because the 25th build applies texture filtering to the character models, while the legacy version does not. Or at least not in the same way. And then, when you apply the increase of 90° FOV on top of that, the texture warping on the character models is exacerbated.

Using texture mode gl_linear fixes the warping versus using gl_linear_mipmap_linear.

So, texture mode gl_linear_mipmap_linear is functioning differently in the 25th build versus the legacy build.

Maharic avatar Dec 02 '23 01:12 Maharic

While it's not as apparent, it is also shown in hl1 (Barney's face), which I found most noticeable with the hev battery item and the Gman. mip1 mip2 mip3

marigi64 avatar Dec 20 '23 03:12 marigi64

It seems to me that this is happening because the 25th build applies texture filtering to the character models, while the legacy version does not. Or at least not in the same way. And then, when you apply the increase of 90° FOV on top of that, the texture warping on the character models is exacerbated.

Using texture mode gl_linear fixes the warping versus using gl_linear_mipmap_linear.

So, texture mode gl_linear_mipmap_linear is functioning differently in the 25th build versus the legacy build.

gl_linear doesn't fix the issue completely because it creates another. Now the far parts of the map/world are pixelated/unfiltered (similar to using gl_nearest).

gl_linear - models fixed, but check the far wall behind the vent cs_assault0000

gl_linear_mipmap_linear - weapon and player models blurry/filtered again cs_assault0002

You can see the difference better here (open image in fullscreen)

gl_linear cs_assault0003

gl_linear_mipmap_linear cs_assault0004

Haco avatar Dec 27 '23 23:12 Haco

Aww, you're not alive there, it's been a year and you haven't fixed the soap yet???? is it really that hard to do everything the same as before????

sashqa42 avatar Jan 09 '25 03:01 sashqa42

we need this fix. it's kinda annoying and personally it's the only thing keeping me from playing the new build.

di57inct avatar Jan 09 '25 08:01 di57inct

we need this fix. it's kinda annoying and personally it's the only thing keeping me from playing the new build.

++++ very necessary. Playing soap sucks!!!! and this is soap at any resolution!!!!

sashqa42 avatar Jan 09 '25 10:01 sashqa42

It has not been repaired after so many years.

q52888940 avatar Feb 25 '25 10:02 q52888940

I have the same problem

My HL1 version:

Protocol version 48
Exe version 1.1.2.2/Stdio (valve)
Exe build: 19:06:31 Oct  7 2024 (10210)

My system specs: https://gist.github.com/RiverHornet3209/5e86b71dfa2f4d6b219efdb05bded7ce

RiverHornet3209 avatar Mar 28 '25 11:03 RiverHornet3209

@kisak-valve sorry for the ping but can this be prioritized and fixed? it's really annoying.

di57inct avatar Aug 08 '25 11:08 di57inct

nothing yet

minutemachin3 avatar Sep 26 '25 08:09 minutemachin3

Is this kind of bug that is about to ruin the community MOD and gaming experience still dragging on?

q52888940 avatar Oct 01 '25 08:10 q52888940

@kisak-valve

q52888940 avatar Oct 01 '25 08:10 q52888940