Detail textures applied at incorrect size
After recent update on November 29.
Detail textures are enabled, but they are applied at incorrect size.
detail textures enabled
detail textures disabled
Mostly noticeable at ct spawn on cs_office_cz
Can confirm, this is occurring in everything from games to mods.
Before todays update I was able to successfully get Detailed Texture and Shaders in every game and mods without issue.
I had to force the sv_allow_shaders 1 command in an autoexec.cfg to get the shader to function as this wasn't enabled by default but after that everything seemed to work flawlessly.
Noticed it happening in Day of Defeat as well.
Video:
https://github.com/ValveSoftware/halflife/assets/3577122/1eb3689d-9962-4e3c-a01d-d8759d0b5e20
This bug is still present for me as of 7th April, 2024, playing Condition zero on Linux. If I enable Detailed Textures, they get blurry when I get close, and detailed when I move away. The only option I have is to turn off Detailed Textures if I want non-buggy graphics. But it would be really neat if this could get fixed already. It's been like 5 months since that update.
October 15th, 2024 and I still have the same issue. Detail textures change in size and look blurry.
Would be so nice if someone could fix this
It is still bugged. Some of the more noticeable are sand textures on maps such as de_dust_cz and de_dust2_cz, moss and grass on de_aztec_cz and cs_downed_cz.
Still broken
it still works buggy