gamescope
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3.15.1 now crashs game..
When playing Rainbow Six 3 gold with using Gamescope gamescope now will crash since the latest update All you got to is click till the "action" starts. When trying to load the map it will now crash (i think it changes screen or something).
Launchparameters used in Steam are:
PROTON_DXVK_D3D8=1 gamescope -W 2560 -H 1440 --force-grab-cursor %command%
`systemd-coredump[28447]: [🡕] Process 28060 (gamescope-wl) of user 1000 dumped core.
Stack trace of thread 28084:
#0 0x00007217ff3b63f4 n/a (libc.so.6 + 0x963f4)
#1 0x00007217ff35d120 raise (libc.so.6 + 0x3d120)
#2 0x00007217ff3444c3 abort (libc.so.6 + 0x244c3)
#3 0x00007217ff697b2c _ZN9__gnu_cxx27__verbose_terminate_handlerEv (libstdc++.so.6 + 0x97b2c)
#4 0x00007217ff6adffa _ZN10__cxxabiv111__terminateEPFvvE (libstdc++.so.6 + 0xadffa)
#5 0x00007217ff69752a _ZSt9terminatev (libstdc++.so.6 + 0x9752a)
#6 0x00005e0aaba2a170 n/a (gamescope + 0x19170)
#7 0x00005e0aabb9fa52 n/a (gamescope + 0x18ea52)
#8 0x00005e0aaba6c78f n/a (gamescope + 0x5b78f)
#9 0x00005e0aaba6c942 n/a (gamescope + 0x5b942)
#10 0x00007217ffe5899c _XIOError (libX11.so.6 + 0x3e99c)
#11 0x00007217ffe5cdaf _XEventsQueued (libX11.so.6 + 0x42daf)
#12 0x00007217ffe4dd29 XEventsQueued (libX11.so.6 + 0x33d29)
#13 0x00007217fff9af61 n/a (/home/hell/.local/share/Steam/ubuntu12_64/gameoverlayrenderer.so + 0x30f61)
ELF object binary architecture: AMD x86-64
`