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Direct3D to OpenGL abstraction layer

Results 8 ToGL issues
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While running games such as Team Fortress 2, Portal 2 and Counter Strike: Global Offensive, games do not render anything to the screen under XWayland. When forcing `SDL_VIDEODRIVER=wayland` in Team...

Since Direct3D loses a bit of performance by going through OpenGL with regard to state, maybe mapping D3D9 to Vulkan would allow slightly better performance for Source 1 games on...

Is there any document explain how to compile and build this source by use VS2019?

Is there a tool you used to convert the IDL or header, or was it done manually?

Compiled togl lib is not working with source sdk2013.

After some time performace is very bad only restart helps. With mat_queue_mode = 1 all source games run without this issue. Don' know if this is related to ToGL.

Please make to ToGLES2 too.

Since ToGL has been open source from spring of 2014 (Available at https://github.com/ValveSoftware/ToGL), would it be possible to update the source code as well?