[BUG] Half-Life Alyx crashes SteamVR after Valve logo sequence
Describe the bug After launching Half-Life: Alyx, the game crashes along with SteamVR reporting an unexpected problem. The last frame is rendered for a moment before the headset display turns off.
To Reproduce Steps to reproduce the behavior:
- Launch SteamVR on the default, temp_v1.27.5, or beta branch.
- Launch HL:A from the SteamVR dashboard.
- SteamVR crashes immediately after the Valve logo sequence.
Expected behavior The game has been playable on Linux in the past.
System Information (please complete the following information):
- Distribution: Debian stable
- SteamVR version: 1.27.5, 2.1.8, 2.1.9
- Steam client version: Nov 29 2023
- Opted into Steam client beta?: No
- Graphics driver version: Mesa 22.3.6 (LLVM 15.0.6)
- Gist for SteamVR System Information: On phone; upon request.
Note: Commenters who are also experiencing this issue are encouraged to include the "System Information" section in their replies.
Do you see any errors if you launch the game from a terminal? ex steamapps/common/Half-Life Alyx/game/hlvr.sh" -vr -steam -noasserts -nopassiveasserts +map startup -vulkan
I had to symlink libtcmalloc_minimal.so.0 and libmpg123.so.0 to my local /usr/lib versions for it to start with working sound.
Also had some weird bug where it failed to start and that was fixed by enabling steam cloud, starting game, turning it off again.
I cannot get it to launch, I symlinked libtcmalloc_minimal.so.0 and libmpg123.so.0 without any success. I get no errors either if I launch via hlvr.sh.