Half-Life: Alyx crashing steamvr whenever loading into a new area in quarantine zone.
Describe the bug Whenever entering the area after talking to the vortigaunt, the game will freeze up after loading into the area. Then no video will output to the index. Only error message I get is that steamvr failed and needs to restart. I'm using a valve index that just arrived 2 days ago. I was able to play just fine before entering the area.
To Reproduce Steps to reproduce the behavior:
- Go to quarantine zone
- Get to the same area
- Load into the next area
- Game will crash
Expected behavior The area should load in normally without lag
System Information (please complete the following information):
- Distribution: Pop!_OS 20.10
- SteamVR version: SteamVR beta 1.15.7
- Steam client version: Oct 28 build
- Opted into Steam client beta?: No
- Graphics driver version: 455.28
- Gist for SteamVR System Information: https://gist.github.com/A-Random-Lantern/182119d08e3e50da5204cbe405374cdc
It'll work for a few seconds then this happens.
Hey there. I know this is 4 years old, but I am kinda desperate. I recently bought an index, and had extreme frame drops on wayland, even though it is recommended on plasma. Fixed it with using x11, but Half Life Alyx crashes at the first loading screen after the glove tutorial. Did you ever find a fix for this?
Same, I tried Steam VR Beta and stable both of them crash when going into the new loading screen that the train uses, was looking forward to replaying HL:A :(
- Distribution: Fedora 41
- Drivers: Mesa 24.2.8
- GPU: AMD 6950XT
Same issue, for me causes a complete GPU crash and kills all video output, both to my headset and to my monitors.
Still happening on the latest Steam VR beta 2.13.3 with Mesa 25.1.7, my system does freeze for a bit while amdgpu resets after that the game is still running but of course non-functional due to steam vr dying.
amgpu dmesg log
[ 3779.119562] amdgpu 0000:03:00.0: amdgpu: Dumping IP State
[ 3779.121765] amdgpu 0000:03:00.0: amdgpu: Dumping IP State Completed
[ 3779.121774] amdgpu 0000:03:00.0: amdgpu: [drm] AMDGPU device coredump file has been created
[ 3779.121775] amdgpu 0000:03:00.0: amdgpu: [drm] Check your /sys/class/drm/card1/device/devcoredump/data
[ 3779.131780] amdgpu 0000:03:00.0: amdgpu: ring gfx_0.0.0 timeout, signaled seq=2392657, emitted seq=2392659
[ 3779.131783] amdgpu 0000:03:00.0: amdgpu: Process information: process vrcompositor pid 43128 thread RenderThread pid 43180
[ 3779.131785] amdgpu 0000:03:00.0: amdgpu: Starting gfx_0.0.0 ring reset
[ 3779.352436] amdgpu 0000:03:00.0: amdgpu: Ring gfx_0.0.0 reset failed
[ 3779.352442] amdgpu 0000:03:00.0: amdgpu: GPU reset begin!
[ 3779.453900] [drm] failed to wait for GRBM(EA) idle
[ 3779.455015] amdgpu 0000:03:00.0: amdgpu: restore config space...
[ 3779.455085] amdgpu 0000:03:00.0: amdgpu: GPU reset succeeded, trying to resume
[ 3779.455746] [drm] kiq ring mec 2 pipe 1 q 0
[ 3779.466496] amdgpu 0000:03:00.0: amdgpu: GPU reset(3) succeeded!
[ 3779.466509] amdgpu 0000:03:00.0: [drm] device wedged, but recovered through reset
Theres other issues about this which are more than likely the same bug:
- https://github.com/ValveSoftware/SteamVR-for-Linux/issues/784
- https://github.com/ValveSoftware/SteamVR-for-Linux/issues/801
Same here, I've got steamVR error -203 at the first level transistion (train) SteamVR could Crash or crash all my desktop environnement
Tested on SteamVR beta 2.14.2 and SteamVR 2.13.7 With Half life Alyx Native version and Ge-proton10-25 (same result)
- Distribution: Manjaro - kernel 6.12.48
- KDE6 X11
- Drivers: Mesa 25.2.3
- GPU: AMD rx7600
- ALVR 20.14.1 with meta quest 3S
edit: i tested with PROTON_USE_WINED3D=1, the game don't crash and load the level but there are a tone of graphicals glitchs soo it's unplayable. It could be a vulkan error?
I think I found a way to fix that, I managed to finish the game. First, use Proton. if the latest version doesn't work, use ProtonGE. Then, go to the performance menu, click on the gear icon, and scroll down to switch Vulkan to the DirectX API. Unplug secondary monitors (you might get a full-screen error on steamVR) , and make sure the headset is already connected on steamVR when launching the game, otherwise loading a save will crash.
Some time, loading screens may crash.
I also install amdvlk, it seem to be more stable then RADV on the game (so i switch on the vulkan API in the game) But the steamoverlay will be glitchy so you need to start the game on the computer.
You can also wait about 6 months, the game should receive a native Linux update when the Steam Frame is released
Hope this helps =)