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[TF2] Gibs force enabled when running using Vulkan rendering

Open Knuckles9000 opened this issue 2 years ago • 3 comments

I have gibs disabled through mastercomfig, but when running using the new -vulkan launch option, gibs are enabled despite what I have in my modules comfig file, that being disabled.

When launching using -dxlevel 100 gibs are disabled as they should be.

It is of note that this only occurs when playing on multiplayer servers, as going into a LAN map by yourself, gibs are consistent with my comfig settings.

Ragdolls are unaffected as they remain consistent with my comfig settings.

Knuckles9000 avatar Apr 26 '24 02:04 Knuckles9000

Can confirm on Linux with DXVK. This did not happen before with the 64bit test branch.

Ristovski avatar Apr 26 '24 15:04 Ristovski

Putting the commands to disable gibs in autoexec.cfg worked for me.

Seems that gibs=off in modules.cfg wont work. Mastercomfig issue maybe.

cl_phys_props_enable 0 cl_phys_props_max 0 props_break_max_pieces 0 r_propsmaxdist 1 violence_agibs 0 violence_hgibs 0

jolty1 avatar May 11 '24 11:05 jolty1

Disabling gibs through autoexec fixed the issue! Thank you so much.

Knuckles9000 avatar May 11 '24 20:05 Knuckles9000