Chrono Trigger (613830)
When you run the game after the SQUARE ENIX logo, there should be an animated sequence playng. It just stays black
You can continue by pressing ENTER
There are also other sequences that you can unlock that don't play.
Hello @Zero86Sk, please copy your system information from steam (Steam -> Help -> System Information) and put it in a gist, then include a link to the gist in this issue report.
Oh Sorry i had it ready to paste, but forgot
Here is my System: https://gist.github.com/Zero86Sk/d629f657c1ae861c36657cdf238a7765#file-gistfile1-txt-L3
i added a log if that will help, the game also crashed when i went to a shop and exited out of it.
@Zero86Sk I just played Chrono Trigger on Linux using Proton and have the same issues. I can provide any info need by devs, and test in any way needed. Just glad it mostly works!!!
I also get a pretty severe crash when purchasing items/armour which is a pretty big deal
The main issues I face in this game currently are: Crash when trying to buy anything. There are complicated ways to work around this, but not very consistent. Crash when switching characters. There are ways of working around this (usually leaving a room, loading the switch screen and waiting, and then moving to the character on the left and quickly switching and leaving) No videos at all.
Every so often there is a crash when using an item from inventory, or using a healing tech from the menu.
Everything else works well.
So, it is playable, but switching characters to do their side quests at the end is difficult, and requires a few attempts at switching characters.
I played a while. I can't seems to reproduce the crash with proton 3.16
@zzhiyi I cannot even open the game with proton 3.16.4 OR 3.16.6-Beta. It crashes immediately. What version (with minor point release) specifically are you using? @kisak-valve if I download some older release should I then
To install a local build of Proton into Steam, make a new directory in ~/.steam/steam/compatibilitytools.d/ with a tool name of your choosing and place the contents of dist into that folder.
I would really like to eventually see the in game videos, and not crash when I do various things.
this is a theory but i think the store crash might be due to the game wanting a symbol from windows in the prices of items
f.e. Armor costs 10,000 in windows if you change the number divider in the region setting (you can put there , . : anything really) if you change it to a space the numbers will stop showing correctly and your price and everything will be 0 or not show at all
(slovakia has a space for the number divider, had to change it to ( , ) fix the game in windows)
so the game is pulling actual info off of windows region settings for some reason if it cant find it in linux after you exit the store it just crashes
@Zero86Sk good theory, but AFAIK Chrono Trigger does not use decimal notation for money. It it is a floating point number, that would be strange programming. If they wrote the program in C/++/etc it would make sense to use an unsigned int rather than a double.
The game crashes in the menu when I try to watch the cut screens I have gotten, and does not show the intro cut scene. It also crashes when trying to buy/sell things in the store. So... my guess is that it has some issue with how it stores/reads information from the harddrive. It could be a problem with Wine's implementation of file system handlers, or could have some bad programming that uses hard-coded things, rather than doing some sort of actual checking using a dirent or whatever the Windows API equivalent is.
Can an unhandled exception with stack trace help anyone? Crash happens when I buy equipment from the shop.
System Information:
Computer Information:
Manufacturer: Unknown
Model: Unknown
Form Factor: Desktop
No Touch Input Detected
Processor Information:
CPU Vendor: AuthenticAMD
CPU Brand: AMD A8-7600 Radeon R7, 10 Compute Cores 4C+6G
CPU Family: 0x15
CPU Model: 0x30
CPU Stepping: 0x1
CPU Type: 0x0
Speed: 3100 Mhz
4 logical processors
4 physical processors
HyperThreading: Unsupported
FCMOV: Supported
SSE2: Supported
SSE3: Supported
SSSE3: Supported
SSE4a: Supported
SSE41: Supported
SSE42: Supported
AES: Supported
AVX: Supported
CMPXCHG16B: Supported
LAHF/SAHF: Supported
PrefetchW: Unsupported
Operating System Version:
"Manjaro Linux" (64 bit)
Kernel Name: Linux
Kernel Version: 4.19.62-1-MANJARO
X Server Vendor: The X.Org Foundation
X Server Release: 12005000
X Window Manager: GNOME Shell
Steam Runtime Version: steam-runtime_0.20190711.3
Video Card:
Driver: NVIDIA Corporation GeForce GTX 960/PCIe/SSE2
Driver Version: 4.6.0 NVIDIA 430.26
OpenGL Version: 4.6
Desktop Color Depth: 24 bits per pixel
Monitor Refresh Rate: 60 Hz
VendorID: 0x10de
DeviceID: 0x1401
Revision Not Detected
Number of Monitors: 1
Number of Logical Video Cards: 2
Primary Display Resolution: 1920 x 1080
Desktop Resolution: 1920 x 1080
Primary Display Size: 23.54" x 13.23" (26.97" diag)
59.8cm x 33.6cm (68.5cm diag)
Primary Bus: PCI Express 16x
Primary VRAM: 4096 MB
Supported MSAA Modes: 2x 4x 8x 16x
Sound card:
Audio device: ATI R6xx HDMI
Memory:
RAM: 6968 Mb
Miscellaneous:
UI Language: English
LANG: en_US.UTF-8
Total Hard Disk Space Available: 787384 Mb
Largest Free Hard Disk Block: 470892 Mb
VR Headset: None detected
Crash report:
Unhandled exception: page fault on read access to 0x6e6f7071 in 32-bit code (0x7bc71e32).
0035:fixme:dbghelp:elf_search_auxv can't find symbol in module
Register dump:
CS:0023 SS:002b DS:002b ES:002b FS:0063 GS:006b
EIP:7bc71e32 ESP:0032f760 EBP:0032f7b8 EFLAGS:00210206( R- -- I - -P- )
EAX:0100fe02 EBX:00fe0000 ECX:00030000 EDX:6e6f706d
ESI:0100fdfa EDI:6f635f72
Stack dump:
0x0032f760: 00000000 00000000 7c307b50 7bc715ec
0x0032f770: 00fe0060 00000000 0100fe02 00000000
0x0032f780: 00fe0000 00000002 000000b8 000000b4
0x0032f790: 7b924010 00000000 01a7ad00 00fe0014
0x0032f7a0: 00000008 00000000 0032f7d0 00000009
0x0032f7b0: 01a71440 00000001 0032f7e8 7dfaa318
Backtrace:
=>0 0x7bc71e32 RtlAllocateHeap+0xe2() in ntdll (0x0032f7b8)
1 0x7dfaa318 msvcrt_heap_alloc+0x47() in ucrtbase (0x0032f7e8)
2 0x7dfab038 MSVCRT_malloc+0x17() in ucrtbase (0x0032f7f8)
3 0x104170f3 EntryPoint+0xffffffff() in libcocos2d (0x0032f808)
4 0x100e42c1 EntryPoint+0xffffffff() in libcocos2d (0x0032f814)
5 0x102b53d1 EntryPoint+0xffffffff() in libcocos2d (0x0032f834)
6 0x102b546e EntryPoint+0xffffffff() in libcocos2d (0x0032f84c)
7 0x102b5dff EntryPoint+0xffffffff() in libcocos2d (0x0032f864)
8 0x102b5e4e EntryPoint+0xffffffff() in libcocos2d (0x0032f89c)
9 0x102b5a9b EntryPoint+0xffffffff() in libcocos2d (0x0032f950)
10 0x102b5d54 EntryPoint+0xffffffff() in libcocos2d (0x0032f9b4)
11 0x102b07ec EntryPoint+0xffffffff() in libcocos2d (0x0032fa28)
12 0x102b35b0 EntryPoint+0xffffffff() in libcocos2d (0x0032fb0c)
13 0x102b4244 EntryPoint+0xffffffff() in libcocos2d (0x0032fb7c)
14 0x102c1c38 EntryPoint+0xffffffff() in libcocos2d (0x0032fba8)
15 0x102c1c38 EntryPoint+0xffffffff() in libcocos2d (0x0032fbd4)
16 0x102c1c38 EntryPoint+0xffffffff() in libcocos2d (0x0032fc00)
17 0x102c1c38 EntryPoint+0xffffffff() in libcocos2d (0x0032fc2c)
18 0x102c1c38 EntryPoint+0xffffffff() in libcocos2d (0x0032fc58)
19 0x102c1c38 EntryPoint+0xffffffff() in libcocos2d (0x0032fc84)
20 0x102ce4d8 EntryPoint+0xffffffff() in libcocos2d (0x0032fda4)
21 0x102ce300 EntryPoint+0xffffffff() in libcocos2d (0x0032fdbc)
22 0x1024d1dc EntryPoint+0xffffffff() in libcocos2d (0x0032fdd0)
23 0x10195aa2 EntryPoint+0xffffffff() in libcocos2d (0x0032fe78)
24 0x00610aa6 EntryPoint+0xffffffff() in chrono trigger (0x0032fee4)
25 0x0069a5b5 EntryPoint+0xffffffff() in chrono trigger (0x0032ff30)
26 0x7b47f9e2 call_process_entry+0x11() in kernel32 (0x0032ff48)
27 0x7b481bdc start_process+0xab() in kernel32 (0x0032ffd8)
28 0x7b47f9ee start_process_wrapper+0x9() in kernel32 (0x0032ffec)
0x7bc71e32 RtlAllocateHeap+0xe2 in ntdll: movl 0x4(%edx),%eax
Modules:
Module Address Debug info Name (182 modules)
PE 330000- 3b8000 Deferred sqlite3
PE 3c0000- 3cb000 Deferred libvorbisfile
PE 3d0000- 3d8000 Deferred libogg
PE 3e0000- 3f5000 Deferred vcruntime140
PE 400000- 7a9000 Export chrono trigger
PE 7b0000- 7fc000 Deferred libcurl
PE 800000- 8ee000 Deferred msvcr120
PE 8f0000- 9c6000 Deferred msvcr110
PE 9d0000- a76000 Deferred libvorbis
PE a80000- ade000 Deferred openal32
PE ae0000- b4d000 Deferred msvcp140
PE b50000- b53000 Deferred api-ms-win-crt-time-l1-1-0
PE 13e0000- 151d000 Deferred steam
PE 10000000-108fe000 Export libcocos2d
PE 3b400000-3b43a000 Deferred steam_api
PE 5a4c0000-5a4d3000 Deferred zlib1
PE 61740000-61743000 Deferred api-ms-win-crt-locale-l1-1-0
PE 62180000-62183000 Deferred normaliz
PE 622c0000-622c3000 Deferred api-ms-win-crt-filesystem-l1-1-0
PE 62aa0000-62af4000 Deferred glew32
PE 62e40000-62e43000 Deferred api-ms-win-crt-multibyte-l1-1-0
PE 63340000-63343000 Deferred api-ms-win-crt-runtime-l1-1-0
PE 63a00000-63a03000 Deferred api-ms-win-crt-heap-l1-1-0
PE 63ac0000-63ac4000 Deferred dwmapi
PE 64b40000-64b43000 Deferred shcore
PE 64d80000-64d84000 Deferred hid
PE 65200000-65228000 Deferred ole32
PE 66640000-66649000 Deferred msacm32
ELF 671f8000-68c3c000 Deferred libicudata.so.64
PE 68c40000-68c48000 Deferred shlwapi
PE 69580000-69583000 Deferred api-ms-win-crt-stdio-l1-1-0
PE 69d80000-69d83000 Deferred api-ms-win-crt-environment-l1-1-0
PE 69e80000-69e84000 Deferred propsys
PE 6a300000-6a308000 Deferred oleaut32
PE 6a6c0000-6a6c3000 Deferred api-ms-win-crt-utility-l1-1-0
PE 6a900000-6a90f000 Deferred setupapi
PE 6ac00000-6ac04000 Deferred mf
PE 6aec0000-6aec4000 Deferred psapi
PE 6ba80000-6ba83000 Deferred api-ms-win-core-fibers-l1-1-1
PE 6c0c0000-6c0c4000 Deferred imm32
PE 6d780000-6d783000 Deferred api-ms-win-crt-convert-l1-1-0
PE 6df80000-6df83000 Deferred api-ms-win-crt-string-l1-1-0
PE 6e540000-6e543000 Deferred api-ms-win-core-synch-l1-2-0
PE 6e8c0000-6e913000 Deferred comctl32
PE 6fdc0000-6fdc4000 Deferred rpcrt4
PE 70340000-70344000 Deferred mmdevapi
PE 70780000-70783000 Deferred api-ms-win-crt-math-l1-1-0
PE 71240000-71243000 Deferred kernelbase
PE 71400000-71403000 Deferred mfplat
ELF 71fd0000-7205c000 Deferred libvorbisenc.so.2
ELF 72060000-7208e000 Deferred libvorbis.so.0
ELF 72090000-72103000 Deferred libflac.so.8
ELF 72108000-721e7000 Deferred libgcrypt.so.20
ELF 721e8000-72277000 Deferred libsndfile.so.1
ELF 72278000-76f1a000 Deferred libllvm-8.so
ELF 76f20000-78a9e000 Deferred libnvidia-glcore.so.430.26
PE 78aa0000-78b5f000 Deferred msvcr100
ELF 78b80000-78c33000 Deferred libsystemd.so.0
ELF 78c38000-78c82000 Deferred libdbus-1.so.3
ELF 78c88000-78d17000 Deferred libpulsecommon-12.2.so
ELF 78d18000-78d74000 Deferred libpulse.so.0
ELF 78d78000-78daa000 Deferred winepulse<elf>
\-PE 78d80000-78daa000 \ winepulse
ELF 78eb8000-7a7ff000 Deferred steamclient.so
ELF 7a800000-7a94c000 Deferred opengl32<elf>
\-PE 7a840000-7a94c000 \ opengl32
ELF 7a950000-7a973000 Deferred libgpg-error.so.0
ELF 7b2d0000-7b2fa000 Deferred libpng12.so.0
ELF 7b400000-7b848000 Export kernel32<elf>
\-PE 7b430000-7b848000 \ kernel32
ELF 7b858000-7b861000 Deferred libogg.so.0
ELF 7bb10000-7bbff000 Deferred libglx_nvidia.so.0
ELF 7bc00000-7bd61000 Export ntdll<elf>
\-PE 7bc30000-7bd61000 \ ntdll
ELF 7be28000-7bfff000 Deferred libicuuc.so.64
ELF 7c000000-7c004000 Deferred <wine-loader>
ELF 7c010000-7c018000 Deferred libasyncns.so.0
ELF 7c0d8000-7c104000 Deferred liblzma.so.5
ELF 7c108000-7c289000 Deferred libxml2.so.2
ELF 7c290000-7c300000 Deferred libncursesw.so.6
ELF 7c468000-7c47e000 Deferred winejoystick<elf>
\-PE 7c470000-7c47e000 \ winejoystick
ELF 7c630000-7c635000 Deferred libnvidia-tls.so.430.26
ELF 7c678000-7c6c9000 Deferred libvulkan.so.1
ELF 7c6d0000-7c71d000 Deferred winevulkan<elf>
\-PE 7c6e0000-7c71d000 \ winevulkan
ELF 7c720000-7c738000 Deferred vulkan-1<elf>
\-PE 7c730000-7c738000 \ vulkan-1
ELF 7c738000-7c762000 Deferred libudev.so.1
ELF 7c7b8000-7c7de000 Deferred xinput1_4<elf>
\-PE 7c7c0000-7c7de000 \ xinput1_4
ELF 7c7e0000-7c81d000 Deferred uxtheme<elf>
\-PE 7c7f0000-7c81d000 \ uxtheme
ELF 7c828000-7c830000 Deferred libxfixes.so.3
ELF 7c830000-7c83d000 Deferred libxcursor.so.1
ELF 7c840000-7c854000 Deferred libxi.so.6
ELF 7c858000-7c85c000 Deferred libxcomposite.so.1
ELF 7c860000-7c86f000 Deferred libxrandr.so.2
ELF 7c870000-7c87e000 Deferred libxrender.so.1
ELF 7c880000-7c887000 Deferred libxxf86vm.so.1
ELF 7c888000-7c88c000 Deferred libxinerama.so.1
ELF 7c890000-7c94a000 Deferred winex11<elf>
\-PE 7c8b0000-7c94a000 \ winex11
ELF 7c950000-7c9ab000 Deferred usp10<elf>
\-PE 7c960000-7c9ab000 \ usp10
ELF 7c9b0000-7cb11000 Deferred libsdl2-2.0.so.0
ELF 7cb18000-7cb83000 Deferred dinput8<elf>
\-PE 7cb30000-7cb83000 \ dinput8
ELF 7cb88000-7ce6b000 Deferred lsteamclient<elf>
\-PE 7cc90000-7ce6b000 \ lsteamclient
ELF 7d068000-7d094000 Deferred libexpat.so.1
ELF 7d098000-7d0e4000 Deferred libfontconfig.so.1
ELF 7d0e8000-7d161000 Deferred libpcre.so.1
ELF 7d168000-7d2a0000 Deferred libglib-2.0.so.0
ELF 7d2a0000-7d3a7000 Deferred libharfbuzz.so.0
ELF 7d3a8000-7d47d000 Deferred libfreetype.so.6
ELF 7d480000-7de89000 Deferred shell32<elf>
\-PE 7d4b0000-7de89000 \ shell32
ELF 7ded0000-7deda000 Deferred libuuid.so.1
ELF 7dee0000-7df20000 Deferred libpng16.so.16
ELF 7df20000-7df32000 Deferred libbz2.so.1.0
ELF 7df38000-7e054000 Export ucrtbase<elf>
\-PE 7df70000-7e054000 \ ucrtbase
ELF 7e058000-7e061000 Deferred libffi.so.6
ELF 7e068000-7e09b000 Deferred libcrypt.so.1
ELF 7e0a0000-7e146000 Deferred libsqlite3.so.0
ELF 7e148000-7e18f000 Deferred libhx509.so.5
ELF 7e190000-7e19f000 Deferred libheimbase.so.1
ELF 7e1a0000-7e1c9000 Deferred libwind.so.0
ELF 7e1d0000-7e258000 Deferred libgmp.so.10
ELF 7e258000-7e28b000 Deferred libhogweed.so.4
ELF 7e290000-7e2cd000 Deferred libnettle.so.6
ELF 7e2d0000-7e2e3000 Deferred libtasn1.so.6
ELF 7e2e8000-7e31c000 Deferred libidn.so.11
ELF 7e320000-7e378000 Deferred libp11-kit.so.0
ELF 7e378000-7e392000 Deferred libz.so.1
ELF 7e398000-7e3ae000 Deferred libroken.so.18
ELF 7e3b0000-7e3e5000 Deferred libhcrypto.so.4
ELF 7e3e8000-7e3ed000 Deferred libcom_err.so.2
ELF 7e3f0000-7e495000 Deferred libasn1.so.8
ELF 7e498000-7e51b000 Deferred libkrb5.so.26
ELF 7e520000-7e528000 Deferred libheimntlm.so.0
ELF 7e528000-7e666000 Deferred libgnutls.so.30
ELF 7e668000-7e6a5000 Deferred libgssapi.so.3
ELF 7e6a8000-7e6c4000 Deferred libsasl2.so.2
ELF 7e6c8000-7e6e1000 Deferred libresolv.so.2
ELF 7e6e8000-7e6f7000 Deferred liblber-2.4.so.2
ELF 7e6f8000-7e74a000 Deferred libldap_r-2.4.so.2
ELF 7e750000-7e7b4000 Deferred wldap32<elf>
\-PE 7e760000-7e7b4000 \ wldap32
ELF 7e7b8000-7e7f3000 Deferred ws2_32<elf>
\-PE 7e7c0000-7e7f3000 \ ws2_32
ELF 7e7f8000-7e8d0000 Deferred msvcrt<elf>
\-PE 7e820000-7e8d0000 \ msvcrt
ELF 7e8d0000-7e8e7000 Deferred version<elf>
\-PE 7e8e0000-7e8e7000 \ version
ELF 7e8e8000-7e980000 Deferred advapi32<elf>
\-PE 7e900000-7e980000 \ advapi32
ELF 7e980000-7ead9000 Deferred gdi32<elf>
\-PE 7e9a0000-7ead9000 \ gdi32
ELF 7eae0000-7ed0d000 Deferred user32<elf>
\-PE 7eb10000-7ed0d000 \ user32
ELF 7ed10000-7ede6000 Deferred winmm<elf>
\-PE 7ed20000-7ede6000 \ winmm
ELF 7efe8000-7effd000 Deferred libnss_files.so.2
ELF f75c8000-f75d0000 Deferred libxdmcp.so.6
ELF f75d0000-f75d5000 Deferred libxau.so.6
ELF f75d8000-f7604000 Deferred libxcb.so.1
ELF f7608000-f7625000 Deferred libgcc_s.so.1
ELF f7628000-f768a000 Deferred libgldispatch.so.0
ELF f7690000-f76a6000 Deferred libxext.so.6
ELF f76a8000-f77f5000 Deferred libx11.so.6
ELF f77f8000-f781b000 Deferred libglx.so.0
ELF f7820000-f78ed000 Deferred libm.so.6
ELF f7ad0000-f7ad6000 Deferred libdl.so.2
ELF f7ad8000-f7ae3000 Deferred librt.so.1
ELF f7ae8000-f7b4c000 Deferred libgl.so.1
ELF f7b50000-f7d2f000 Deferred libc.so.6
ELF f7d30000-f7d52000 Deferred libpthread.so.0
ELF f7d58000-f7f10000 Export libwine.so.1
ELF f7f10000-f7f4e000 Deferred gameoverlayrenderer.so
ELF f7f50000-f7f7b000 Deferred ld-linux.so.2
Threads:
process tid prio (all id:s are in hex)
00000008 steam.exe
00000023 0
00000009 0
0000000c services.exe
0000001f 0
0000001b 0
00000018 0
00000011 0
0000000e 0
0000000d 0
0000000f plugplay.exe
00000015 0
00000014 0
00000010 0
00000016 winedevice.exe
0000001c 0
0000001a 0
00000019 0
00000017 0
0000001d winedevice.exe
00000022 0
00000021 0
00000020 0
0000001e 0
00000024 explorer.exe
0000002a 0
00000029 0
00000028 0
00000025 0
00000026 (D) Z:\home\grayson\.local\share\Steam\steamapps\common\Chrono Trigger\Chrono Trigger.exe
00000032 0
00000031 0
00000030 0
0000002f 15
0000002e 0
0000002d 0
0000002c 15
0000002b 0
00000027 0 <==
System information:
Wine build: wine-4.11
Platform: i386 (WOW64)
Version: Windows 7
Host system: Linux
Host version: 4.19.62-1-MANJARO
pid 16283 != 16282, skipping destruction (fork without exec?)
JS method call WebChat.GetOverlayChatBrowserInfo with 1 arguments
JS method call Storage.SetString with 3 arguments
Game removed: AppID 613830 "", ProcID 16313
@Israel-D @Zero86Sk
Just to clarify the "number divider" thing - the game code can absolutely store the price in an integer data type, however the presentation in human-readable in-game form is something entirely different.
Some of the usual terms for the discussed thing would be "digit group separator", "thousands separator" (or "delimiter" instead of "separator") - if you have "four million" pieces, the proper way to display that number is "4,000,000" in some countries and "4 000 000" in others (and 4.000.000 or 4_000_000 in other cases, but that's beside the point). If there are known issues with this on native as described, I wouldn't be surprised if they happened also on Proton/Wine.
Now that there's an actual stack trace available, the devs may have a better idea what's the culprit.
Do we have any update on the shop crash cause? Anything I can do to help?
the number divide thing is true in windows i tested it In Slovakia we use f.e. "20 000" if you have it like this the game crashes, you have to change it in windows (the os) to display 20,000 or ", . -" etc there cant be a space there. That solves it in windows.
Not sure if linux settings would do the same. did anyone try D9VK?
I can try D9VK later today and document any findings
I tried PROTON_USE_D9VK=1 %command% for launch options and the result is the same. Accessing the shop crashes the game.
I even have en_US.UTF-8 in /etc/locale.conf:
LC_ALL="en_US.UTF-8"
LANG="en_US.UTF-8"
After a restart, here's my result:
$ locale
LANG=en_US.UTF-8
LC_CTYPE="en_US.UTF-8"
LC_NUMERIC="en_US.UTF-8"
LC_TIME="en_US.UTF-8"
LC_COLLATE="en_US.UTF-8"
LC_MONETARY="en_US.UTF-8"
LC_MESSAGES="en_US.UTF-8"
LC_PAPER="en_US.UTF-8"
LC_NAME="en_US.UTF-8"
LC_ADDRESS="en_US.UTF-8"
LC_TELEPHONE="en_US.UTF-8"
LC_MEASUREMENT="en_US.UTF-8"
LC_IDENTIFICATION="en_US.UTF-8"
LC_ALL=en_US.UTF-8
The result is the same. Shop crashed the game.
I would want to adjust the regional settings for the game, but there's no regional settings (intl.cpl) in the Wine prefix.
Same test with same results as @GraysonPeddie
Having the same problems as described.
However, with Proton GE the game freezes instead of crashing outright.
I get these last two lines before freezing:
250881.445:002b:0036:err:ntdll:RtlpWaitForCriticalSection section 0x1050060 "../../../../proton/wine/dlls/ntdll/heap.c: HEAP.critSection" wait timed out in thread 0036, blocked by 002c, retrying (60 sec)
250881.445:002b:003b:err:ntdll:RtlpWaitForCriticalSection section 0x1050060 "../../../../proton/wine/dlls/ntdll/heap.c: HEAP.critSection" wait timed out in thread 003b, blocked by 002c, retrying (60 sec)
Attaching Proton Log steam-613830.log
Proton 5.0-6 rc3, overlay not working. steam-613830.log
@soredake Could you be a bit more descriptive with the problem? I don't get the Steam overlay with shift+tab on any version of Proton with this game.
This game is still crashing at stores in Proton 5.13-6
Should I just move on from this?
In Proton-5-21-GE-1, mine freezes instead when I visit stores and select "Buy." If I select "Sell," I can select something I want to sell, but the game freezes. The music still plays either way.
On Sat, Feb 13, 2021 at 1:04 PM 'David Hollinger III' via GitHub < [email protected]> wrote:
This game is still crashing at stores in Proton 5.13-6
Should I just move on from this?
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I just got this, and with it crashing on stores it is totally unplayable. Did anyone managed to fix this?
Tested with Proton 6.3 with a shop and the menu "party" and it looks like it doesn't crash anymore. Can someone confirm it?
I did it today on Proton-GE 6.1, the cutscenes are not playing but the shop is working.
On Thu, Apr 1, 2021 at 4:07 PM Neros @.***> wrote:
Tested with Proton 6.3 with a shop and the menu "party" and it looks like it doesn't crash anymore. Can someone confirm it?
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I'm still seeing the shop game crash (in this case freeze) on Proton 6.3, Proton-GE 6.1 and Proton-GE 6.5.
In Proton 6.3, the game crashes when it gets to the opening cutscene
I tried again today, Proton 6.3 and Proton-GE 6.5 don't work for me, only Proton-GE 6.1.
Specifically, I am using Proton version: 1612754589 6.1-GE-2 Proton-GE 6.1-2
I wonder what fixed the bug in GE 6.1-2 but not in 6.5.
I can confirm that Proton-GE 6.1-2 fixes the shop crash for me, but Proton-GE 6.1-1 doesn't
@dennisprangle why are you testing with 6.1-X? Proton-GE 6.5-2 is the last release.
@NerosTie
I think the question is why the shop works for 6.1-2 but not in 6.5.