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Implementation of parties

Open m-bo-one opened this issue 9 years ago • 7 comments

  • [x] update find_proto function with EGCBaseMsg enum;
  • [x] invite to party;
  • [x] kick from party;
  • [x] respond party invite;
  • [x] leave party;
  • [x] set party leader;
  • [x] set party coach;
  • [ ] update rich presence when in a party
  • [ ] joining party channel (need to implement channels first)
  • [ ] update docs and add usage examples

m-bo-one avatar Aug 25 '16 18:08 m-bo-one

https://github.com/ValvePython/dota2/pull/7

m-bo-one avatar Oct 14 '16 14:10 m-bo-one

Parties now work on the party branch. client.party is set when in a party.

rossengeorgiev avatar Oct 16 '16 01:10 rossengeorgiev

@rossengeorgiev, so what I need to do:

Complete this:

  • [ ] update rich presence when in a party
  • [ ] joining party channel (need to implement channels first)
  • [ ] update docs and add usage examples

and after make new PR? May I current PR close now?

m-bo-one avatar Oct 16 '16 08:10 m-bo-one

Whichever way you like. You can continue using the current PR. You will have to set the tip of your party branch to the tip of my party branch

git checkout party
git fetch https://github.com/ValvePython/dota2.git party
git reset --hard FETCH_HEAD

rossengeorgiev avatar Oct 16 '16 13:10 rossengeorgiev

Everything up to this point has been merged fromparty branch into master and released in v0.2.3

rossengeorgiev avatar Nov 04 '16 23:11 rossengeorgiev

Okey, I will close my pr. What did you mean 'update rich presence' ?

m-bo-one avatar Nov 05 '16 09:11 m-bo-one

When you join a lobby the client updates rich presence. That is the fancy text your friends see in their friend list. Hero you are playing, lobby details, etc.

rossengeorgiev avatar Nov 05 '16 11:11 rossengeorgiev