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Transparent material in 3D overlay reflects internal "blue"

Open CasperH2O opened this issue 3 years ago • 1 comments

Need to look into this:

image

CasperH2O avatar Jun 02 '22 17:06 CasperH2O

Coloring the .BackMaterialm solves this issue, as per default models are blue on both sides until colored.

((GeometryModel3D)model3D.Children[0]).BackMaterial = MaterialPlasticBlack;

However, upon doing this the whole model is pretty much transparent invisible.

It's possible to then color this material, but be sure to do the correct render order of the models.

CasperH2O avatar Jun 20 '22 11:06 CasperH2O

Fixed.

image

CasperH2O avatar Nov 01 '22 15:11 CasperH2O