MeshSprites icon indicating copy to clipboard operation
MeshSprites copied to clipboard

Duplicating GameObject with MeshSprite temporarily breaks original MeshSprite

Open VoydVoyd opened this issue 4 years ago • 0 comments

When using CTRL-D to duplicate a GameObject with a MeshSprite component, the clone functions fine but the Mesh Filter in the original is now missing, and will stay missing (even through Undos) until one of its fields are changed (presumably calling OnValidate?)

VoydVoyd avatar Aug 25 '21 04:08 VoydVoyd