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A versatile, object oriented Nintendo Virtual Boy game engine.

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Implement support for variable size printing for more beautiful text. And to fit more of it on the screen, as well. This could potentially be done using an object for...

I am proposing a function to set a transparency level for Entities using direct draw to BGMaps. Depending on a given transparency level, e.g. 75 (percent), a dither pattern is...

enhancement

Apparently Doxygen only catches methods which are listed in the class definition header files. Thus, it's missing private methods and go-to-definition therefore is not working for those. To solve that...