VUEngine-Core
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A versatile, object oriented Nintendo Virtual Boy game engine.
Implement support for variable size printing for more beautiful text. And to fit more of it on the screen, as well. This could potentially be done using an object for...
I am proposing a function to set a transparency level for Entities using direct draw to BGMaps. Depending on a given transparency level, e.g. 75 (percent), a dither pattern is...
Apparently Doxygen only catches methods which are listed in the class definition header files. Thus, it's missing private methods and go-to-definition therefore is not working for those. To solve that...