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[vfx] wind trail
Why
According to the codecs card, I've implemented some wind trails for use when authoring scenes.
How
https://forum.unity.com/threads/vfx-wind-trails.1159775/
It works by having a parent volume which contains the actual visible objects but does not emit particles itself. Then, we have one prefab for the loop-de-loop wind trail and one for the straight wind trail. We can customize the rates, boundary size for the spawn volume, size, and speed on a per-prefab basis to match whatever setting the wind will be spawning in.