Can someone please help me with my object detection attempt?
I tried to implement object detection but I am coming across an error saying "KeyNotFoundException: The given key 'nms' was not present in the dictionary."
Here is my current code:
using UnityEngine;
using Unity.Sentis;
using System.Collections;
using System.Collections.Generic;
public class StairDetection : MonoBehaviour
{
public ModelAsset detectionModel;
IWorker m_engineDetection;
WebCamTexture webcamTexture;
TensorFloat inputTensor;
int modelLayerCount = 0;
public int framesToExectute = 2;
void Start()
{
Application.targetFrameRate = 60;
var model = ModelLoader.Load(detectionModel);
// Reshape to [8400, 5]
model.layers.Add(new Unity.Sentis.Layers.Reshape("reshaped", "output", "8400,5"));
// Slice for bounding boxes [8400, 4]
model.layers.Add(new Unity.Sentis.Layers.Slice("sliceBoxes", "reshaped", "0,0", "8400,4"));
// Slice for confidence scores [8400]
model.layers.Add(new Unity.Sentis.Layers.Slice("sliceScores", "reshaped", "0,4", "8400,5"));
model.layers.Add(new Unity.Sentis.Layers.NonMaxSuppression(
name: "nms",
boxes: "sliceBoxes",
scores: "sliceScores",
maxOutputBoxesPerClass: "10", // Adjust as needed
iouThreshold: "0.5", // Common value, adjust as needed
scoreThreshold: "0.3", // Adjust as needed
centerPointBox: Unity.Sentis.Layers.CenterPointBox.Corners
));
modelLayerCount = model.layers.Count;
model.outputs = new List<string> { "nms" };
m_engineDetection = WorkerFactory.CreateWorker(BackendType.GPUCompute, model);
WebCamDevice[] devices = WebCamTexture.devices;
webcamTexture = new WebCamTexture(Screen.width, Screen.height)
{
deviceName = devices[0].name
};
webcamTexture.Play();
inputTensor = TensorFloat.Zeros(new TensorShape(1, 3, 640, 640));
}
bool executionStarted = false;
IEnumerator executionSchedule;
private void Update()
{
if (!executionStarted)
{
TextureConverter.ToTensor(webcamTexture, inputTensor, new TextureTransform());
executionSchedule = m_engineDetection.StartManualSchedule(inputTensor);
executionStarted = true;
}
bool hasMoreWork = false;
int layersToRun = (modelLayerCount + framesToExectute - 1) / framesToExectute; // round up
for (int i = 0; i < layersToRun; i++)
{
hasMoreWork = executionSchedule.MoveNext();
if (!hasMoreWork)
break;
}
if (hasMoreWork)
return;
var output = m_engineDetection.PeekOutput() as TensorFloat;
if (output != null)
{
Debug.Log("Output shape: " + output.shape);
Debug.Log(output.ToReadOnlyArray());
}
executionStarted = false;
}
}
The object detection model I am using is YOLOv8n. Here is the input and output structure: INPUTS images name: images tensor: float32[1, 3, 640, 640]
OUTPUTS output0 name: output0 tensor: float32 [1,5,8400]
I mostly just followed the depth detection sample code. This script is intended to be used for an AR app. Any help would be greatly appreciated. Thanks!
Hi you have to define all the constants such as:
model.AddConstant(new Unity.Sentis.Layers.Constant("8400,5", new int[] { 8400, 5 }));
model.AddConstant(new Unity.Sentis.Layers.Constant("0.5", new float[] { 0.5f }));
There is a good example of a model using the NMS layer here.. Although I don't think you'll need the offsets as YOLO8 doesn't use them I think.
Thank you so much @pauldog!