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InputActionManager in Heuristic Mode

Open ArshamSol opened this issue 2 months ago • 0 comments

As far as I understand, if InputActuatorComponent is in use there is no need to implement Heuristic function. However, in PushBlockWithInput example, agent is not moving with keyboard input and actionBuffers values remain zero in heuristic mode.

Unity version: 6.0.62f1 ML Agents: Release 23

ArshamSol avatar Nov 17 '25 15:11 ArshamSol