com.unity.perception
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Transparent glass material rendering incorectly in screenshots
When capturing a screenshot in Unity 3D HDRP mode, the alpha values for objects behind glass appear to be set to zero, despite looking correctly in the scene view.
Steps to reproduce:
- Create a scene in Unity 3D HDRP mode with a glass object and objects behind it. (you can use Unity Japan Studio which is free screne with glass)
- Capture a screenshot with Perception Camera
Expected result:
The captured screenshot should accurately represent the scene view, including the correct alpha values for objects behind the glass.

Unity version: 2021.3.22f1 Operating system: Windows 11 Graphics card: Integrated with Ryzen Pro 7
Thank you for building Perception and Unity. It's a amazing tool!