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Transparent glass material rendering incorectly in screenshots

Open Shandelier opened this issue 2 years ago • 0 comments

When capturing a screenshot in Unity 3D HDRP mode, the alpha values for objects behind glass appear to be set to zero, despite looking correctly in the scene view.

Steps to reproduce:

  • Create a scene in Unity 3D HDRP mode with a glass object and objects behind it. (you can use Unity Japan Studio which is free screne with glass)
  • Capture a screenshot with Perception Camera step0 camera

Expected result: The captured screenshot should accurately represent the scene view, including the correct alpha values for objects behind the glass. image

Unity version: 2021.3.22f1 Operating system: Windows 11 Graphics card: Integrated with Ryzen Pro 7

Thank you for building Perception and Unity. It's a amazing tool!

Shandelier avatar Apr 26 '23 13:04 Shandelier