com.unity.demoteam.digital-human
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Library of tech features used to realize the digital human from 'The Heretic' and 'Enemies'.
We need more documetations about it, detailed one and not brief explaination. For example, how to save out own facial expression using only this package. Able to adjust the facial...
Hi, I saw in profiler that SkinAttachmentTarget is cloning and keeping the full mesh; this does not seem to be necessary I guess, as it occupies potentially a lot of...
I'm working on a large project where I can't simply create Assembly Definitions and References as I'd like. I'm able to use the Demo Team Hair System and Mesh to...
The following shader does not compile if VR Single Instanced is being used: [https://github.com/Unity-Technologies/com.unity.demoteam.digital-human/blob/master/Runtime/CustomPass/Resources/ColorBufferBlurPass.shader](https://github.com/Unity-Technologies/com.unity.demoteam.digital-human/blob/master/Runtime/CustomPass/Resources/ColorBufferBlurPass.shader)
Hi, I am trying to use the EyeRenderer with a SMR. With a normal MeshRenderer I don't have issues, but as soon as I am using a SMR it seems...
We're using SkinAttachments with AttachmentType of Mesh without any problems, but SkinAttachments with AttachmentType of Transform simply won't work. We'd like to use these empty transforms to drive occlusion markers...
Hi, thanks for the great work! Currently, SkinAttachmentTarget is being updated on BeginFrameRendering / EndFrameRendering. While this might work for many use cases, it breaks as soon as overriding a...
Hi, I am wondering how I can create custom lips-moving playables. Seems that you store all key frames of SNAPPERS:Head in Gawain_OneShotAtThis.asset, but how did you generate those key frames?...
How would I get the Vertex ID for all vertices being used in a SkinAttachmentTarget? If I toggle 'Show Resolved' in the Editor I can see which parts of the...
We're working on an application where we can afford a performance hit in return for increased visual quality, so skin attachment is useful for hair, clothing and more. It also...