com.unity.cinemachine
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Smart camera tools for passionate creators
### Purpose of this PR Brain Update Modes sample was broken, indicating deeper problems with the camera update logic. **Problem:** The SmartUpdate window is not smart enough: red car is...
### Purpose of this PR TypeCache is an optimization when iterating type using reflection. Using TypeCache to search for types speeds up domain reload time. ### Testing status - [...
### Purpose of this PR Added "Recenter Target" feature to PanTilt, because it was available in CM2 POV and missing in CM3. Reported on forums: https://forum.unity.com/threads/cm3-pan-tilt-w-tracking-target-reference-frame-causes-spinning-camera.1583394/#post-9792165  ### Testing status...
### Purpose of this PR As a small assistance so you know what you're saving.  ### Testing status - [ ] Added an automated test - [ ] Passed...
When making a project with ECS there are colliders on entitites which are different to normal colliders. Unfortunately it doesnt look like Cinemachine supports interactions with these out of the...
Since the redesign of Unity in 2019 and the update of all icons the cinemachine icon looked always a bit out of place. So it would be cool if you...
The `SaveDuringPlay` script documentation notes that we can > _To use this class, drop this script into your project, and add the [SaveDuringPlay] attribute to your class._ However, the class...
While transitioning from Vcam1 to Vcam2, and if changing Vcam1's FOV during that transition, there is a glitch in transition which happens at the time when FOVs of both cameras...
So the way this seems to work is that the client of Cinemachine providers a bounding shape of the world (in this case a polygon) in which the camera bounds...
We have been noticing for a while that our CinemachineTrack cameras were performing incorrect blends. This issue manifests by changing the current "outcoming" camera to the highest priority one in...