Using GPU in android with Unity Barracuda
Hello, Thank you for your work.
I'm using Barracuda with ONNX wrapped model. In computer setting, I use GPU with: worker = WorkerFactory.CreateWorker(WorkerFactory.Type.Compute, m_RuntimeModel);
However, in android unity application, I cannot use GPU with that code fragment. My android build setting is 'OpenGLES3', not 'Vulkan'. (Actually, I cannot use Vulkan for this build due to other dependency Nreal Light)
Can you give a solution for this?
Thanks.
Hey, you can try upgrading the package version (It is called Sentis now) and use the GPUPixel backend.
@Aurimasp Thank you for replying. You mean that trying to upgrade the Barracuda to Unity sentis, right?