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Wireframe shader not working on iPad

Open ValentinGuillemot-6freedom opened this issue 4 years ago • 2 comments

Hello, we have an issue with the Wireframe shader for iOS. We tried using the shader from Assets/Shaders/Wireframe/ShaderGraph with the material from Assets/Shaders/Wireframe/Materials that we put in our project in Unity 2020.3.30.f1. When we try using it as the material on our Mesh Prefab for our ARMeshManager, the shader does not display a wireframe and the material appears entirely white. IMG_0041

Tested on iPad Pro (11 inch) 3rd generation, iOS 15.4.1.

Is there anything that we're missing?

When I checked out the project, the shader graph is essentially created using the older version and not been updated to the latest shadergraph version and broken. Unity never updates their sample/example projects along with the plugin... which is sad...

danlee-lils avatar Jun 13 '22 18:06 danlee-lils

Once the shader graph is updated to the new version, the Albedo and WireColor needs to be adjusted. I opened the demo project in another unity editor and let unity do it's thing updating. I created a brand new shader graph in my project and copied the nodes to my new shader and adjusted the properties.

danlee-lils avatar Jun 13 '22 20:06 danlee-lils