animation-jobs-samples
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Code samples using the animation C# jobs feature.
A user in the forum asked for a additive/corrective blendshape. https://forum.unity.com/threads/animation-c-jobs-in-2018-2a5.525012/page-2#post-3556119
This may be an issue, or otherwise I simply don't understand how to do this. For custom IK stuff I want to raycast from the animated position, but as long...
A user in the forum asked for a twistbone/adjustmentbone. https://forum.unity.com/threads/animation-c-jobs-in-2018-2a5.525012/page-2#post-3556119
And it work fine on generic character, why?