UnityRenderStreaming
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[BUG]: "This instance has been disposed" on Android
Package version
3.1.0-exp.7
Environment
* OS: Android (OnePlus 9 Pro)
* Unity version: 2020.3.30f1
* Graphics API: OpenGLES
Steps To Reproduce
- Build Android
- Start Signaling Manager and make a connection
- After a whlie, stop the signaling manager
- After a while, start the signaling manager again and make a connection
Current Behavior
An error is thrown: This instance has been disposed
Expected Behavior
Normal connection.
Anything else?
So the problem from this issue still seems to occur - on android: https://github.com/Unity-Technologies/UnityRenderStreaming/issues/529
Everything's the same. When I stop a signaling manager and try to run it again, it throws an error saying "This instance has been disposed"
I'm updated, in the latest build etc. Anything I can do here?