UnityRenderStreaming
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[BUG] Overlapping UI inputs for multiple web clients
Describe the bug When setting up UI inputs for multiple clients, I found that the mouse input events overlap across web clients.
To Reproduce Steps to reproduce the behavior:
- Set up base URP project
- Set up input system based on #201
- Add a button at the same position for each of the two canvases
- Run project and open 2 web clients
- Click on the button on the first client (Click event occurs on second client)
- Click on the button on the second client (Click event occurs as usual)
Expected behavior Clicking on the UI button on a particular web client should not interact with another client's UI elements.
Screenshots
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When clicking on the button in the first client on the right, click event occurs in second client

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When clicking on the button in the second client on the left, click event occurs in second client

Environment
- OS: Windows
- Browser: Chrome
- Unity Version: 2019.4.13 (LTS)
- Package version 2.2.2-preview
This issue has not been fixed yet.
We need to extend InputSystemUIModule component to fix.
memo: URS-367