SynthDet
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SynthDet - An end-to-end object detection pipeline using synthetic data
I added my own 3d models as described in [CreatingAssets.md](https://github.com/Unity-Technologies/SynthDet/blob/master/docs/CreatingAssets.md). Now I want to change the background images and remove the background objects. I tried setting the BackgroundObjectResourcesDirectory attribute to...
Testing intergration and comment detection
Reverted two of the blog post links to "perception" rather than "computer-vision" since they are broken now. I'm not sure why the links are still using the word perception in...
Currently, the capture package (com.unity.simulation.capture) fix is [pinned](https://github.com/Unity-Technologies/SynthDet/pull/54) by changing the dependency lock file. Once the perception package added a new release with this fix, we should remove this pin...
Hi Unity team, Firstly, thank you for your contributions to the field of synthetic data. I've added some new features (PBR materials, HDRI lighting, and ray tracing rendering) and recreated...
Added Rigidbody component and Collision to prefabs. Edited file ForegroundObjectPlacementRandomizer.cs (removed Normalization and added item spawn by range on all axes). Users can add custom 3D objects and generate dataset...