PostProcessing
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Post Processing Stack
SSR now allows toggling motion vectors. Still needs the custom editor to be updated.
Max4 is incorrect...
This PR improves shader performance by `noperspective` interpolation modifier. I've added the following macros to `PostProcessing/Resources/Shaders/Common.cginc` - `USE_NOPERSPECTIVE` : compilation switch for `noperspective`. If someone or some platform doesn't need...
Fix for #180 Issue was closed due to monitors being fixed on Metal in v2, but until v2 is declared stable it's useful to have working monitors in v1. Summary:...