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Plugin Load on Startup

Open steven-jackson opened this issue 3 years ago • 1 comments

I've recently encountered an issue with loading Native Rendering Plugins in order to intercept vkCreateInstance. If I enable "Load on Startup" I can intercept this in the Unity Editor, but built applications load the plugin after Vulkan Instance is created. I'm running Linux and haven't tested this on Windows.

Is this intended functionality? If not, how do I force builds to load a Native Rendering Plugin before Vulkan Instance is created?

steven-jackson avatar Aug 18 '22 20:08 steven-jackson

Other than XR PreInit or GfxPlugin (haven't tried myself, but looks possible), I don't think there's any other way to add vulkan API intercepts.

nfynt avatar Sep 16 '22 14:09 nfynt