NativeRenderingPlugin
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C++ Rendering Plugin example for Unity
It crashes in function static GLuint CreateShader(GLenum type, const char* sourceText) line 125 (GLuint ret = glCreateShader(type); with: Exception thrown at 0x0000000000000000 in Unity.exe: 0xC0000005: Access violation executing location 0x0000000000000000....
Currently our example code returns NULL, which would prevent other plugins from initialising. This PR updates the code to be compatible with the V2 API use case.
for some reason it can't get the interface for Vulkan to work on Android. I've tried several variations, 32 bit or 64 bit, Unity 2018.4 or 2020.1, Mono or il2cpp,...
Since info provided here and at: https://docs.unity3d.com/Manual/NativePluginInterface.html is extremely scarce I started a thread at Unity forum: https://forum.unity.com/threads/native-plugin-documentation-is-lacking.1220007/ Is IUnityInterface actually meant to be used at any professional capacity or...
I have build this repository with Unity2019.2, targeting iPhone and Android.  iPhone8, iOS 13.6 works successfully. But Android9 (LG V30+) can't work properly. I tried several Graphics APIs, such...
Hi, I'm trying to run the plugin sample under WebGL. It works fine in Editor, but the mesh is completely flat in web. Looking at the code, it seems that...
It couldn't get vullan api
I run make in the GNU folder and got errors--Undefined symbols for architecture x86_64. Is there any error in the makefile?
Hi there. I am a newbie in unity and want to render some graphics using unity. can you please point the way to a guide to setup this plugin with...
 The function "SetMeshBuffersFromUnity" is not exposed according to this screen shot. The same problem exists at least for UWP/arm,x86,x64. So, it cause program to freeze on UWP