MeshApiExamples
MeshApiExamples copied to clipboard
Method of handling materials/textures when combining?
Hey there, Is there any recommended way or example of how best to handle materials/textures of the objects that are being combined if you wanted to retain the originally assigned material? I have been trying to look into this, but only keep coming across examples which use CombineInstance[]. Any hints or suggestions would be greatly appreciated.
Thanks, -MH
Maybe one day, or na?