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Method of handling materials/textures when combining?

Open MostHated opened this issue 4 years ago • 1 comments

Hey there, Is there any recommended way or example of how best to handle materials/textures of the objects that are being combined if you wanted to retain the originally assigned material? I have been trying to look into this, but only keep coming across examples which use CombineInstance[]. Any hints or suggestions would be greatly appreciated.

Thanks, -MH

MostHated avatar Jun 04 '21 22:06 MostHated

Maybe one day, or na?

MostHated avatar Nov 12 '21 02:11 MostHated