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Affordance maps need to support multiple transforms per control

Open AndrewTHEManeri opened this issue 8 years ago • 0 comments

As per https://github.com/Unity-Technologies/EditorVR/pull/402

We need to be able to drive multiple transforms with a single affordance - in this case the vive controller representation needs the touchpad rotated and the touch pip visible at the same time.

AndrewTHEManeri avatar Nov 20 '17 21:11 AndrewTHEManeri