"Screen position out of view frustum" error
The following error occurs when interacting with the main menu button at a very small scale (less than ~0.1) and very far from the origin: "Screen position out of view frustum UnityEditor.Experimental.EditorVR.Core.EditorVR:Update()"
it's a floating point error resulting from the camera's Near clipping plane getting too close to 0. working on a fix.
well, it's a general Unity bug resulting from floating point errors when far from the origin. not really any easy fix, and not unique to EditorXR. i'm thinking close this for now ?
We could approach the use of the ViewerScale(via interface) to see if we can counter this issue at certain lossyscales.