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Author XR in XR

Results 95 EditorXR issues
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The new XR Plugin management is replacing the old method of importing a vr platfrom package and adopting a multiplatform approach. I thought #548 on 0.3.0 meant that it would...

feature-request

Hi! I'm wondering if it would be useful to add a code editor experience inside of the VR so you don't have to take off the helmet again and again?...

suggestion

I just created a new project in 2019.4 LTS that I just installed yesterday. I followed the instructions to get the EditorXR working with the legacy support. I am using...

EditorXR could improve the way that we interact with Unity even outside of VR. - Enable EXRs window to be viewed outside of VR - Add Kb+Mouse / Gamepad support...

feature-request

As in the title - it would be a much needed feature to accelerate adoption of UnityEngine in the Film Industry. Use proper industry standard terminology (film backs/fov/exposure etc) much...

feature-request

I get this error when trying to install the editor: `UnassignedReferenceException: The variable m_NaturalOrientation of ProxyNode has not been assigned. You probably need to assign the m_NaturalOrientation variable of the...

EditorXR works fine in editor on Oculus Rift headset in play mode using the EditorContextManager script. The base scene works fine on the Quest, but the EditorXR tools do not...

For consuming EditorXR it would be useful if it was addable via Unity Package Manager, whether as a github feed or as an official Unity package

when i use universal render pipeline i need to update materials and shaders. In the EditorXR case i cant. Is it possible to update the materials and shaders to use...