CharacterControllerSamples
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Updating to "com.unity.inputsystem": "1.11.2" breaks other input without movement and sphere mesh in platformer scene
On Unity 6000.0.3.31f1, can confirm _defaultActionsMap.[Action].WasPressedThisFrame() always returns false in PlatformerPlayerInputsSystem.
Downgrading to com.unity.inputsystem 1.11.1 fixes this.