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Editor script which implements an inspector for the BuildReport class

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Transferred from Jira (UUM-19493) because this ticket is a bug in the BuildReportInspector. How to reproduce: 1. Go to “Edit the system environment variables” > “Environment Variables…” > “New” 2....

Optimized the project build size by nesting the BuildReports folder in the special Editor folder which is ignored when the project is built thus preventing the build reports from being...

Fixed the object name warning: The main object name 'New Report' should match the asset filename 'Build_2024-29-Feb-23-09-16'.

Hello, Lately we are having trouble with build times, and we're trying to use this tool to evaluate what the issue is. However, our build log file is over 1...

When opening the last build report the build report object always has the name "New Report" which doesn't match the asset name causing the inspector to prompt you to fix...

Hey! I needed support for sorting on the Output Files tab, so I went ahead and implemented it. I was only now noticing the contributing guidelines, which state: "Talk to...

Still in preview, not ready for production. 11 months no feature commits. Rip?

Steps to reproduce: 1. create a sprite atlas and override the compression to use DXT5|BC3 mode; 2. build the project; 3. access the last build report, open the SourceAssets tab,...

After mobile builds, I get a large folder of build information in my assets folder this has a few consequences: - Requires an asset database refresh after build. - Extends...

Just looked at a build report and the reported size of all texture assets is enormous and obviously incorrect. ![image](https://user-images.githubusercontent.com/7418772/99793407-909ba780-2b20-11eb-8016-3eba908b0da0.png) See the Total Size and then compare with the size...