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Automatic LOD generation + scene optimization

Results 15 AutoLOD issues
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1. For some reason the Start/Stop asset editing calls were not setup correctly in the scene post processor. This issue completely breaks asset bundle builds. 2. The ".unity" check should...

When generating LODs in a project being used by more than one user, the LODs and prefabs which use the generated LODs do not work correctly/at all when being used...

This functionality is great, and should be a default part of Unity. Unfortunately I can't use it because of the experimental status!

in place of WorkingMesh https://docs.unity3d.com/2020.1/Documentation/ScriptReference/Mesh.MeshData.html

As an alternative to an automatic LOD generation for individual assets, could Imposters perhaps be implemented in their stead? https://shaderbits.com/blog/octahedral-impostors/ With the advent of the new Shader-Graph situation, I would...

help wanted
feature-request

Hi! Could you please make "Generate on Import" disabled by default. It can lead to a lot of garbage for large projects. And there is no way to disable this...

The "Options" option in Preferences -> AutoLOD appeared disabled for me today. Until yesterday it was enabled. Now I can no longer change the parameters and I don't understand why...

After Unity upgrade from 2021.16f1 to 2021.18f1 (same for 2021.19f1) on Ubuntu, it broke all prefabs for the whole scene upon reimport causing most of meshes to disappear. It modified...