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Visual Workflow Automation Tool for Unity.

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Override Import Setting/OverRide for PC,Mac /Format doesn't work. ![image](https://user-images.githubusercontent.com/45257277/85245090-200d3380-b479-11ea-8e9e-2b7ef1a01892.png) Click Excute,but the texture format had not changed. ![image](https://user-images.githubusercontent.com/45257277/85245123-34513080-b479-11ea-956d-282115e758b2.png) Unity Version: Unity 2020.1.3f1 AssetGraph: 1.7.2

bug
critical

For more on the node class, please refer to the API documentation. I click the "API documentation",but it say 404 error. I want to kown how to use the Custom...

Hi, does the author plan to continue development on this project? Thanks.

Importing induces infinite loop when AG installed with Entities 0.2.0.

bug
critical

I create the shared asset bundle before the build asset bundles , But there's a lot of assets that's in both the bundle that I configured and the shared bundle...

When save a prefab, it will load all the ConfigGraph assets include test assets in "AssetGraph/Tests/Editor/Graphs/". It stuck editor and cause huge gc. ![gc](https://user-images.githubusercontent.com/2570285/83121312-b7929700-a104-11ea-955f-97bb248d4e01.png) https://github.com/Unity-Technologies/AssetGraph/blob/e70a1be930b634ada9f97a79f1efb2599598bfc6/Editor/System/Model/V2/Settings.cs#L31 https://github.com/Unity-Technologies/AssetGraph/blob/e70a1be930b634ada9f97a79f1efb2599598bfc6/Editor/System/Core/AssetGraphPostprocessor.cs#L144-L153

Using the tool has been great but there are a few things I'd like it to have out of the box, - Material Generator node that takes multiple textures. -...

enhancement
proposal

Currently you can't rename/move or include your custom scripts in a namespace once they've been used in the graph, else it will cause the graph to lose all references to...

Currently the main issue is all the validation happens on the unity object level, which always assumes that the asset is already there, maybe the tool wasn't intended to do...

`Prepare` is usually used for validating and throwing exceptions besides just passing the correct incoming assets into the correct output, but sometimes the incoming assets are null which makes validating...