Animation-Instancing
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修改这种顶点结构更有利通用性
struct appdata_full_in { float4 vertex : POSITION; float4 tangent : TANGENT; float3 normal : NORMAL; float4 texcoord : TEXCOORD0; float4 fogCoord : TEXCOORD1; float4 texcoord2 : TEXCOORD2; fixed4 color : COLOR; UNITY_VERTEX_INPUT_INSTANCE_ID }; :)