Animated tiles not synchronizing
Hi,
When using the animated tile, and placing it in runtime one by one, each one has it's own animation cycle. How can I synchronize them (and potentially with other animated tiles)?
Thanks, Primoz
Will check this out!
Looks like there isn't an easy way to do that. The AnimatedTile will need to be able to pick up the correct AnimationStartTime in GetTileAnimationData from an existing Tile to sync with in order for it to sync up correctly. We will investigate on how to do this better!
Is there any ETA on when this will be available? Thanks
Sorry, this will need some changes in the Unity Editor to help support this, which would take a while. Would it be possible to let us know which version of the Unity Editor you are using?
Thanks, 2019.4.0f1
From: ChuanXin-Unity [email protected] Sent: Wednesday, October 28, 2020 6:13 PM To: Unity-Technologies/2d-extras [email protected] Cc: Primoz56 [email protected]; Author [email protected] Subject: Re: [Unity-Technologies/2d-extras] Animated tiles not synchronizing (#235)
Sorry, this will need some changes in the Unity Editor to help support this, which would take a while. Would it be possible to let us know which version of the Unity Editor you are using?
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