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A simple resolution-handling library for LÖVE

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Issue: When you resize the window and apply a table of shaders to push using the push:finish(shaders) the first shader in the table is offset on screen in the incorrect...

If you run a main.lua with the following code: ```lua local push = require 'push' push:setupScreen(384, 216, 1280, 720) function love.draw() push:start() love.graphics.print('Memory usage: ' .. math.floor(collectgarbage 'count') .. 'kb')...

Hey Ulydev, thanks for the useful library! One thing I noticed with https://github.com/tomlum/simpleScale library is the option to set the letterbox color. With your library, setting the background (borderColor?) color...

I'm trying to make a monochromatic pixel art styled game with a small resolution, using the pixelperfect mode of this library to scale it up without it becoming a blurry...