Uchu
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LEGO Universe server written in C#
Racing
Left to do * [x] Boost behavior * [x] Ranking updates throughout race (existing checkpoint detection system can be used for this) * [x] End of the race: * [x]...
*This pull request is incomplete and covers a feature I have abandoned due to a lack of motivation.* This pull request attempts to replace the current AI movement system. At...
These changes add the functionality to create a web-app for users / administrators to login and manage the servers. Tasks: - [x] Add API to verify password - [x] Change...
It was never perfect in live and I don't expect it to be but it sure can be better than how Uchu performs, makes things like racing just really low...
Fine loading solo but the more players joining the longer it takes on 55%, up to a few minutes. Seen in AGS (and supposedly racing too). Relogging can make some...
Both me and my friend tried setting up the server with the auth/character ports forwarded and were unable to join each other. We even tried vpns such as Hamachi. Someone...
Only sometimes will other players display in the queue (or flash in and out), but you can still play if you all press play.
Client log ``` 3 :SysAddressToNetID can't find sysAddress! 127.0.0.1:20000 3 :SysAddressToNetID can't find sysAddress! 127.0.0.1:20000 3 :SysAddressToNetID can't find sysAddress! 127.0.0.1:20000 3 :SysAddressToNetID can't find sysAddress! 127.0.0.1:20000 3 :SysAddressToNetID can't...