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LEGO Universe server written in C#

Results 42 Uchu issues
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Left to do * [x] Boost behavior * [x] Ranking updates throughout race (existing checkpoint detection system can be used for this) * [x] End of the race: * [x]...

*This pull request is incomplete and covers a feature I have abandoned due to a lack of motivation.* This pull request attempts to replace the current AI movement system. At...

These changes add the functionality to create a web-app for users / administrators to login and manage the servers. Tasks: - [x] Add API to verify password - [x] Change...

It was never perfect in live and I don't expect it to be but it sure can be better than how Uchu performs, makes things like racing just really low...

affects: performance

Fine loading solo but the more players joining the longer it takes on 55%, up to a few minutes. Seen in AGS (and supposedly racing too). Relogging can make some...

status: investigate
affects: performance

Both me and my friend tried setting up the server with the auth/character ports forwarded and were unable to join each other. We even tried vpns such as Hamachi. Someone...

affects: documentation

Only sometimes will other players display in the queue (or flash in and out), but you can still play if you all press play.

type: bug

Client log ``` 3 :SysAddressToNetID can't find sysAddress! 127.0.0.1:20000 3 :SysAddressToNetID can't find sysAddress! 127.0.0.1:20000 3 :SysAddressToNetID can't find sysAddress! 127.0.0.1:20000 3 :SysAddressToNetID can't find sysAddress! 127.0.0.1:20000 3 :SysAddressToNetID can't...

status: investigate