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A drawing engine in Haskell

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Hi, I was hoping to use this library to render some pixel art for a game I'm making by composing various pre-drawn images and shapes together. The issue I've encountered...

I love the library! I did an interesting demo that got quite some positive feedback. Will publish that. The demo showed the performance problems and also that a 1 line...

I am starting a project to improve the performance of Rasterific. A motivation, for example, is to render 60 frames a second. So I will implement concurrency (i.e. Multithreading) support....

Sorry about the auto-formatting stuff, I'll fix it if it's too much.

I was skimming the documentation and noticed a few minor typos. Would you accept a pull request that fixed them? Thank you for an incredible library.

Forgive me if this has already been covered, but is there a way of compositing `Image`s efficiently? I'm using this library (thank you again!) to render UI and the frame...

I wonder if it'd be possible to add some kind of `withAnchor` function. For example, if you want to render centred text at a point `p`, you would do `withAnchor...

Is it possible to render images without antialiasing?