SmartBrainLib
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SBL Skeleton missing SetWalkTargetToAttackTarget behaviour
Vanilla skeletons target and run towards the player if they don't have a bow, whereas the SBL skeleton just stands still if it doesn't have a bow equipped.
You can test this using /summon smartbrainlib:sbl_skeleton ~ ~ ~ {Equipment:[]}
I was using this mob as a reference and was wondering for far too long why my mob wasn't walking towards the player. Definitely not a big issue but I hate questioning whether examples are correct lol.
Lol I guess I could include that I wasn't designing it to be that in-depth though ;)
Hahaha sure but CLEARLY it is not a faithful recreation without it x)