Heavy Attack Doesn't Multiply Outgoing Damage
The Heavy Attack does not multiply the damage of the weapon properly when a mob is attacked with it.
Here is a video demonstrating the Issue. https://github.com/user-attachments/assets/5eccf325-d9bf-456a-9b1e-fedbe17c7649
This is persistent through forge and fabric versions.
Furthermore, the shield break attribute of the greatsword doesn't function with both regular and heavy attacks
Video for demonstration https://github.com/user-attachments/assets/fccc63fd-93f1-4f48-8bb5-8a801dc6a2c9
It is possible that the target dummy with a shield that was used in the demonstration somehow worked differently to a player holding out a shield, meaning that against a player the shield break attribute might work as intended. I don't have another player to test that though.
Shield break only works against players, this is intended this way
ok, thank you for the conformation.
the missing damage multiplication should be fixed in the next release
what mod are you using that this happens to the enchanting glint?
are you, by any chance, using really old versions of sodium? if yes, you should upate, that issue is fixed on newer versions of sodium
I am using the rubidium fork of sodium, and it seems to be no longer supported after a closer look. I'll likely replace it with Embeddium.