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[3.3.5] Core/Mechanic: Possible desync between client and server health

Open Treeston opened this issue 10 years ago • 2 comments

3.3.5 0316dff24530da83ef3466500ee8bd4e1af548ba

If a DamageTaken AI hook sets damage taken to zero, the client is never notified of the fact that the creature still has full health, leading to a visual desync. The client's displayed health drops, while the server health remains full (as displayed by .npc info).

Example: Phase 1 Gothik the Harvester.

Treeston avatar Jan 23 '16 16:01 Treeston

this issue is still valid?

Aokromes avatar Mar 30 '21 16:03 Aokromes

b7471244adb08f112214634b27d7daf2da19aa0f If I understand correctly it seems still valid if you .go c id 16060 then damage it half hp with gm then .npc info and see base / max / current health values are same (836700) even if in target unit frame the boss is half hp bar ~418.350.

CraftedRO avatar Nov 22 '24 15:11 CraftedRO